IIIlusionist [253384] —
Original article
For every top spot there is a number 2 waiting patiently to have their shot at over throwing the top dogs. During HTs very, very, long stay at the top of the mountain the faction InQuest set up camp not too far down the road.
Before InQuest was formed, BodyBagger [99177] led a family of 7 factions known as the Zen Family. Another player, CHunger [78403], led a faction called The Brotherhood of NOD, which BodyBagger was later asked to take over and lead under the Zen banner, and the name InQuest was chosen for their newly joined faction. The name InQuest was chosen to signify the unifying of the two families and their motto was - "The verdict is always the same: wilful murder".
Much like we saw with the Plague Family, InQuest/Zen had a number of factions that would separate members out depending on their experience, activity and battle stats. Beginners would work on their stats in Zen, intermediate would learn how to chain in Zen, and the polished final products in the faction InQuest.
InQuest was headed by BodyBagger with Brainwave [158720] as his co-leader, and she would handle the day to day running of the faction and address concerns from members, whilst BodyBagger focused on warring and discussions with other faction leaders. However, with InQuest/Zen being a number of factions, rather than just one faction, led them into setting up a committee to voice concerns and discuss faction events from all corners of the family. The committee included the leaders of the various factions as well as the die-hard members that were heavily involved in faction happenings.
As the years went by and Torn's faction scene became more vicious, the Zen Family sold off some of their lower tier factions and members moved into the remaining InQuest and Zen factions.
Now, for me at least, I always remember InQuest as holding the number two spot, and just presumed they had always been there, however this wasn't the case. InQuest, like every faction, had to fight to get their spot in the hall of fame, and went from being a largely unknown faction to the second best faction in a matter of three short weeks. An interesting point is that you would expect a number two faction to be filled with stat monsters, especially in those days when factions could actually lose respect when warring. To some extent InQuest took a different approach to recruiting, looking at activity and dedication rather than battle stats, and this came back to haunt them. Hof factions that out-stated the majority of InQuest members would war InQuest, and as time went on and factions got stronger, InQuest found it harder and harder to fight back. They would be constantly at war with one faction or another, and this resulted in their stats taking a hit. BodyBagger even remembers a time when InQuest was fighting six of Hof factions at the same time, and a war with BH that went on for nearly a year.
It is hard to believe, but even BodyBagger, who today is without a doubt the strongest player in Torn, got beat on in wars.
Heck, in those days, I was even getting punished left and right from most HoF factions -- BodyBagger
HT were the number one faction by a country mile, or a couple of 100 miles. They were in a league of their own leaving the rest of Torn's factions to fight amongst themselves. So InQuest being and holding 2nd spot for quite some time should not be over looked as a minor achievement, or falling short of top spot. They held some of the longest chains in Torn, both in terms of respect gained and in time, and they did not leave HT undisturbed at the top spot - wars between HT and InQuest were always eventful.
Our wars against HT were interesting. We would hospitalize their lower players and they would hospitalize our higher players. --BodyBagger
BodyBagger also mentions how some factions would wait till InQuest were in the midst of a big war and then declare on them - was this a tactical move by factions or fear of a 1 on 1 battle?
Warring at InQuest was done in 72 hours blocks and 100's of factions would be declared on; anyone and everyone was a target. InQuest were also the first faction to fly during non-peak periods, a tactic that was criticised by the same people who use the tactic now a days. As they couldn't compete with the stats other factions had, they would fly in order to limit the respect loss and chain when more of their members could get online, a tactic that would be sure to ruffle a few feathers.
InQuest did disband due to issues with warring, the details of which seem to be of a darker nature. InQuest will be remembered for its brighter qualities.
There was an attempt to rebuild InQuest, but real life kicked in and it was halted fairly quickly.
"InQuest owes its success due to its hugely dedicated players" -- BodyBagger
Before InQuest was formed, BodyBagger [99177] led a family of 7 factions known as the Zen Family. Another player, CHunger [78403], led a faction called The Brotherhood of NOD, which BodyBagger was later asked to take over and lead under the Zen banner, and the name InQuest was chosen for their newly joined faction. The name InQuest was chosen to signify the unifying of the two families and their motto was - "The verdict is always the same: wilful murder".
Much like we saw with the Plague Family, InQuest/Zen had a number of factions that would separate members out depending on their experience, activity and battle stats. Beginners would work on their stats in Zen, intermediate would learn how to chain in Zen, and the polished final products in the faction InQuest.
InQuest was headed by BodyBagger with Brainwave [158720] as his co-leader, and she would handle the day to day running of the faction and address concerns from members, whilst BodyBagger focused on warring and discussions with other faction leaders. However, with InQuest/Zen being a number of factions, rather than just one faction, led them into setting up a committee to voice concerns and discuss faction events from all corners of the family. The committee included the leaders of the various factions as well as the die-hard members that were heavily involved in faction happenings.
As the years went by and Torn's faction scene became more vicious, the Zen Family sold off some of their lower tier factions and members moved into the remaining InQuest and Zen factions.
Now, for me at least, I always remember InQuest as holding the number two spot, and just presumed they had always been there, however this wasn't the case. InQuest, like every faction, had to fight to get their spot in the hall of fame, and went from being a largely unknown faction to the second best faction in a matter of three short weeks. An interesting point is that you would expect a number two faction to be filled with stat monsters, especially in those days when factions could actually lose respect when warring. To some extent InQuest took a different approach to recruiting, looking at activity and dedication rather than battle stats, and this came back to haunt them. Hof factions that out-stated the majority of InQuest members would war InQuest, and as time went on and factions got stronger, InQuest found it harder and harder to fight back. They would be constantly at war with one faction or another, and this resulted in their stats taking a hit. BodyBagger even remembers a time when InQuest was fighting six of Hof factions at the same time, and a war with BH that went on for nearly a year.
It is hard to believe, but even BodyBagger, who today is without a doubt the strongest player in Torn, got beat on in wars.
Heck, in those days, I was even getting punished left and right from most HoF factions -- BodyBagger
HT were the number one faction by a country mile, or a couple of 100 miles. They were in a league of their own leaving the rest of Torn's factions to fight amongst themselves. So InQuest being and holding 2nd spot for quite some time should not be over looked as a minor achievement, or falling short of top spot. They held some of the longest chains in Torn, both in terms of respect gained and in time, and they did not leave HT undisturbed at the top spot - wars between HT and InQuest were always eventful.
Our wars against HT were interesting. We would hospitalize their lower players and they would hospitalize our higher players. --BodyBagger
BodyBagger also mentions how some factions would wait till InQuest were in the midst of a big war and then declare on them - was this a tactical move by factions or fear of a 1 on 1 battle?
Warring at InQuest was done in 72 hours blocks and 100's of factions would be declared on; anyone and everyone was a target. InQuest were also the first faction to fly during non-peak periods, a tactic that was criticised by the same people who use the tactic now a days. As they couldn't compete with the stats other factions had, they would fly in order to limit the respect loss and chain when more of their members could get online, a tactic that would be sure to ruffle a few feathers.
InQuest did disband due to issues with warring, the details of which seem to be of a darker nature. InQuest will be remembered for its brighter qualities.
There was an attempt to rebuild InQuest, but real life kicked in and it was halted fairly quickly.
"InQuest owes its success due to its hugely dedicated players" -- BodyBagger
Original article
Comments
Post a Comment