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Are you a criminal? How many crimes have you committed this week? Do you know how much you've earned from said crimes? If your answers to these questions are yes, many and a lavish amount, then soon you will have much to fear, thanks to an announcement by Chedburn which most people barely noticed.
On the 13th of February, our firm yet gentle leader revealed via the bulletin board that he was currently working on three city projects, including an activity log, a crime log and an arrest system. The first task, the activity log, has long been rumoured to comprise of a vast monitoring system capable of tracking everything from who you assault and when you assaulted them through to the specific times of day you log in to your "brother's" account.

Pictured: Like this, but less prophetic.
It is known that this activity log has been in the works for some time, and it is feared that its ubiquitous presence poses a great threat to the privacy, safety and security of everyone living in Torn City. Compared unfavourably to the invasive nature of a colonoscopy, the activity log is something the people have already come to accept, helped in no small part by the calming aftereffects of the Love Juice imbibed en masse by citizens two weeks ago.
But as for the crime log and arrest system, nobody is quite sure what to expect.
It was at first assumed that the crime log had something to do with the forthcoming release of Crimes 2.0, which itself will comprise a new set of guidelines dictating the enforcement of law in Torn City. I can exclusively reveal that this is not the case, as the crime log actually forms a crucial part of the arrests system; a method of detaining citizens which promises to hand brand new powers to a select few powerful individuals.
Various rumours have been swirling as to the exact nature of the arrest function, with responses to Caladan's post on the matter speculating everything from Federal Jail and Crimes 2.0 through to a potential solution to scammers and s**tposters. The truth is that these suggestions are wide of the mark. The arrest system promises to perform an entirely different purpose - inconveniencing strangers.
In the not so distant future, the long-awaited Detective Company will finally be released. When it arrives, employees of a firm with the sufficient star level will be granted the ability to arrest their fellow citizens for the crimes they have committed since their last arrest. Said players will be subsequently incarcerated for a period of time proportional to the number and severity of crimes they have recently benefitted from. Furthermore, the detective in question will also receive a reward for bringing the suspect to justice. You'd be like Dog the Bounty Hunter, except less musty.

Pictured: You, soon.
Of course, one's success in hauling a perp before the magistrate depends heavily on your ability to overpower them first, but in some cases, this may not be especially important. Another power bestowed upon employees of the Detective Company is the opportunity to identify the most prolific criminals in Torn City. Using this information, detectives can target those who have profited the most from criminal activities, and are thus able to weigh the rewards against their likelihood of a successful arrest.
The remaining bonuses for working with the Detective Agency will include two further espionage-related abilities and the chance to inconvenience your airborne foes by placing them on a government watch list. But as useful as these powers will be, it is the arrest function which promises to change the landscape of Torn City the most. For too long the Torn City Police Department has shirked its responsibilities, claiming a lack of resources, respect and ballpoint pens as the reasons for their ineffectual maintenance of law and order. The arrival of a private Detective Agency threatens to change that, with ordinary people now encouraged to take the law into their own dirty hands.
Whether these powers will ever be available to those who are employed in other professions, we cannot yet say. But when the first Detective Agency hits the right star level, a huge amount of power will lie in the hands of those sporting a trenchcoat, gumshoes and a penchant for rich, distressed old dames.

Pictured: A woman who wishes to investigate the disappearance of $842,349,291 she received from Herculus last month.
Loan Limit Legislation Tightened
Another announcement from Chedburn which seemed to pass under the radar was his revelation on the 20th of February that loans from Duke are no longer affected by the sale of items to Torn City shops.
Before this recent change, the Duke would loan more cash to citizens who sold vast quantities of items back to Torn's stores, having first purchased them for cheap in bulk from a seller on the item market. This criterion was but one part of the complicated system Mr Calabrese uses to calculate his loan offerings, but to those in dire need of emergency cash, it seems it was a crucial one.
Nobody was quite sure what provoked the Duke into making this alteration, although it was initially speculated that the huge number of people who refuse to pay back their loans played a large part. In June of last year, I revealed that Torn was collectively indebted to Duke to the tune of $861billion TCT, with this figure consisting of $575billion in loans and $285billion in fees owed by 16,215 people.
These figures have since swollen like a fat child at Christmas to 20,157 people owing $757billion in loans and $395billion in fees, giving us a total of $1.512trillion, or a 33% increase. Significant sums indeed, but the truth is that this debt has nothing to do with Duke's recent changes. The real motivation for Mr Calabrese's actions lay within the murky world of Real Money Trading.

Pictured: Efforts to disguise the crime have thankfully proven futile.
Last week, a cruise line ticket agent by the name of Buston contacted the Torn City Times with a tipoff regarding a player who had purchased large numbers of Donator Packs from his bazaar. Buston noticed that said player had gone into negative networth thanks to his purchases, and that he had been inactive prior to the transaction. Further investigations revealed that a large number of his recent customers fit this profile perfectly.
This was suspicious, to say the least, especially because the Pawn Shop purchases Donator Packs at 5.4% lower than market value. By mass-selling DP's back to Torn, one could easily boost their Duke loan amount in no time at all. And with many fake identities performing this task, a haul of billions upon billions of dollars could be acquired with ease; dollars which could then be sold on for real-life profit.

Pictured: This is my favourite.
Buston's report should have been made via the proper authorities, but the Torn City Times wishes to thank him regardless for his dutiful behaviour. In light of this scandal, Chedburn considered forcing Duke to offer a maximum loan of $250million dollars to every citizen, regardless of networth. Another proposal suggested that inactive individuals should have their loan amounts reduced proportionally. Eventually, after much consideration, these plans were abandoned, and the removal of the shop selling criteria was deemed sufficient, with Duke happy to go along with this change due to his loyalty to the Torn Dollar.
As for the RMT suspects, only one of the people identified by Buston has been placed in federal jail thus far. The rest have been or are currently under investigation, but their filthy legacy will live on in the permanent alterations made to Duke Calabrese's loan system. As a result, many have been left wondering how they may increase their loan amount without the use of Torn's stores. I have it on good authority that the calculations Duke makes are exceptionally complicated, and it was not immediately apparent even to those at the top as to which actions actively contribute to increasing your loan offering.
However, I did manage to ascertain that one task, in particular, plays a major part in boosting the amount you can borrow from the Duke: crimes. The proceeds from criminal activities count massively towards your maximum loan total. And whereas this has always been the case, it is now even more so.
On its own, this development may seem like one of but many tweaks made to Torn city life on a daily basis. But when coupled with the news that criminals may soon be arrested for reward, the increased incentive to commit crime seems less a coincidence, and more the deliberate scheme of an unhinged, Machiavellian scoundrel.
On the 13th of February, our firm yet gentle leader revealed via the bulletin board that he was currently working on three city projects, including an activity log, a crime log and an arrest system. The first task, the activity log, has long been rumoured to comprise of a vast monitoring system capable of tracking everything from who you assault and when you assaulted them through to the specific times of day you log in to your "brother's" account.

Pictured: Like this, but less prophetic.
It is known that this activity log has been in the works for some time, and it is feared that its ubiquitous presence poses a great threat to the privacy, safety and security of everyone living in Torn City. Compared unfavourably to the invasive nature of a colonoscopy, the activity log is something the people have already come to accept, helped in no small part by the calming aftereffects of the Love Juice imbibed en masse by citizens two weeks ago.
But as for the crime log and arrest system, nobody is quite sure what to expect.
It was at first assumed that the crime log had something to do with the forthcoming release of Crimes 2.0, which itself will comprise a new set of guidelines dictating the enforcement of law in Torn City. I can exclusively reveal that this is not the case, as the crime log actually forms a crucial part of the arrests system; a method of detaining citizens which promises to hand brand new powers to a select few powerful individuals.
Various rumours have been swirling as to the exact nature of the arrest function, with responses to Caladan's post on the matter speculating everything from Federal Jail and Crimes 2.0 through to a potential solution to scammers and s**tposters. The truth is that these suggestions are wide of the mark. The arrest system promises to perform an entirely different purpose - inconveniencing strangers.
In the not so distant future, the long-awaited Detective Company will finally be released. When it arrives, employees of a firm with the sufficient star level will be granted the ability to arrest their fellow citizens for the crimes they have committed since their last arrest. Said players will be subsequently incarcerated for a period of time proportional to the number and severity of crimes they have recently benefitted from. Furthermore, the detective in question will also receive a reward for bringing the suspect to justice. You'd be like Dog the Bounty Hunter, except less musty.

Pictured: You, soon.
Of course, one's success in hauling a perp before the magistrate depends heavily on your ability to overpower them first, but in some cases, this may not be especially important. Another power bestowed upon employees of the Detective Company is the opportunity to identify the most prolific criminals in Torn City. Using this information, detectives can target those who have profited the most from criminal activities, and are thus able to weigh the rewards against their likelihood of a successful arrest.
The remaining bonuses for working with the Detective Agency will include two further espionage-related abilities and the chance to inconvenience your airborne foes by placing them on a government watch list. But as useful as these powers will be, it is the arrest function which promises to change the landscape of Torn City the most. For too long the Torn City Police Department has shirked its responsibilities, claiming a lack of resources, respect and ballpoint pens as the reasons for their ineffectual maintenance of law and order. The arrival of a private Detective Agency threatens to change that, with ordinary people now encouraged to take the law into their own dirty hands.
Whether these powers will ever be available to those who are employed in other professions, we cannot yet say. But when the first Detective Agency hits the right star level, a huge amount of power will lie in the hands of those sporting a trenchcoat, gumshoes and a penchant for rich, distressed old dames.

Pictured: A woman who wishes to investigate the disappearance of $842,349,291 she received from Herculus last month.
Loan Limit Legislation Tightened
Another announcement from Chedburn which seemed to pass under the radar was his revelation on the 20th of February that loans from Duke are no longer affected by the sale of items to Torn City shops.
Before this recent change, the Duke would loan more cash to citizens who sold vast quantities of items back to Torn's stores, having first purchased them for cheap in bulk from a seller on the item market. This criterion was but one part of the complicated system Mr Calabrese uses to calculate his loan offerings, but to those in dire need of emergency cash, it seems it was a crucial one.
Nobody was quite sure what provoked the Duke into making this alteration, although it was initially speculated that the huge number of people who refuse to pay back their loans played a large part. In June of last year, I revealed that Torn was collectively indebted to Duke to the tune of $861billion TCT, with this figure consisting of $575billion in loans and $285billion in fees owed by 16,215 people.
These figures have since swollen like a fat child at Christmas to 20,157 people owing $757billion in loans and $395billion in fees, giving us a total of $1.512trillion, or a 33% increase. Significant sums indeed, but the truth is that this debt has nothing to do with Duke's recent changes. The real motivation for Mr Calabrese's actions lay within the murky world of Real Money Trading.

Pictured: Efforts to disguise the crime have thankfully proven futile.
Last week, a cruise line ticket agent by the name of Buston contacted the Torn City Times with a tipoff regarding a player who had purchased large numbers of Donator Packs from his bazaar. Buston noticed that said player had gone into negative networth thanks to his purchases, and that he had been inactive prior to the transaction. Further investigations revealed that a large number of his recent customers fit this profile perfectly.
This was suspicious, to say the least, especially because the Pawn Shop purchases Donator Packs at 5.4% lower than market value. By mass-selling DP's back to Torn, one could easily boost their Duke loan amount in no time at all. And with many fake identities performing this task, a haul of billions upon billions of dollars could be acquired with ease; dollars which could then be sold on for real-life profit.

Pictured: This is my favourite.
Buston's report should have been made via the proper authorities, but the Torn City Times wishes to thank him regardless for his dutiful behaviour. In light of this scandal, Chedburn considered forcing Duke to offer a maximum loan of $250million dollars to every citizen, regardless of networth. Another proposal suggested that inactive individuals should have their loan amounts reduced proportionally. Eventually, after much consideration, these plans were abandoned, and the removal of the shop selling criteria was deemed sufficient, with Duke happy to go along with this change due to his loyalty to the Torn Dollar.
As for the RMT suspects, only one of the people identified by Buston has been placed in federal jail thus far. The rest have been or are currently under investigation, but their filthy legacy will live on in the permanent alterations made to Duke Calabrese's loan system. As a result, many have been left wondering how they may increase their loan amount without the use of Torn's stores. I have it on good authority that the calculations Duke makes are exceptionally complicated, and it was not immediately apparent even to those at the top as to which actions actively contribute to increasing your loan offering.
However, I did manage to ascertain that one task, in particular, plays a major part in boosting the amount you can borrow from the Duke: crimes. The proceeds from criminal activities count massively towards your maximum loan total. And whereas this has always been the case, it is now even more so.
On its own, this development may seem like one of but many tweaks made to Torn city life on a daily basis. But when coupled with the news that criminals may soon be arrested for reward, the increased incentive to commit crime seems less a coincidence, and more the deliberate scheme of an unhinged, Machiavellian scoundrel.
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