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Economic Report Summary

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Would you like to know what the latest economic report means but you're too baffled by graphs and long words like 'yield' and 'segment'? Then read our quick and simple round-up of the results
Torn’s Economist Lt_Wolf recently released his long-awaited Economic Report which gave us a detailed analysis of how Torn's demographics and economy have developed over the past eighteen months. However, at thirty-six pages long, this document is a hefty read, especially for millennials, whose attention spans can be measured in you’ve already stopped reading, haven’t you?

Hencetherewiththereforth, for those of you with too much blood and too little time on your hands, we’ve summarised the latest report and its major findings in this handy, fun-sized article. You’re welcome.


BUILD THAT WALL


Torn enjoyed a huge surge of new players throughout 2018 and has maintained a steady figure of 30,000 active daily users throughout 2019. There are approximately 60-65,000 monthly active players in Torn, and in May 2019, we welcomed a decade-high of 24,000 new signups in one month.


NEW FACES, NEW CHALLENGES

The demographics and habits of Torn’s active citizens have changed markedly due to this huge influx of new players. Many of our older players are becoming more engaged with Torn, as we’ve seen by their increased use of energy and refills. New players are also heavily engaged, with many becoming Grinders after their first 60 days in the city. These players are so-called because they are willing to endure the joys of international flight 20-30 times per month, just to make an income - not because they’re looking for same-sex love online. They might be, but that’s not why we call them Grinders.

A significant proportion of newcomers also turn into Gamblers, who use the Casino frequently, and High-Energy users who go through at least 16,000 energy per month. Basically, the number of active players in Torn has increased but so has the proportion of these players who are engaged af.




MO MONEY NO PROBLEMS

The amount of Torn City Dollars which exists within the city’s economy grew by 16.3% over 2018, compared to growths of 13.7%, 15.7% and 21.3% in each of the three years prior. This would be bad news if you heard it from your doctor, but in Torn, it's a healthy state of affairs, as is the fact that said growth has slowed slightly this year, since it allows for new sources of cash to be introduced into Torn. Hence the next thing.


MAKING A RACKET

The forthcoming introduction of Territory Rackets will see up to $500 billion worth of items and cash created in Torn City. The mechanics of this system allow factions to benefit from Rackets which spawn in their controlled territories, subsequently producing items or cash. For the first time, the specifics of these benefits have now been revealed, with drugs, points, money, weapons, enhancers and medical items all produced.

This system was designed in such a way that the benefits created will not lead to hyperinflation, where the value of the Torn City Dollar would decrease and the price of goods would increase until we’re in a situation where we’re forced to eat our dogs and children. Only 100 billion in TCD will be added to Torn’s economy by Territory Rackets, which represents an easily supportable 0.2% increase.


SHORTER IS BETTER

As Peter Dinklage would no doubt agree, it is better to make a short investment than a long one. The recent changes to the Torn Banking System mean that two-month investments are currently more profitable than three-month investments. This is not a permanent state of affairs, though, as what is deemed to be the best investment length will change over time, thus mirroring how investments work in real life.


SAFE AND SOUND

The amount of money stored in the Cayman Island Offshore Bank has overtaken the total invested into the Torn City Bank for the first time in history. The growth in offshore investments has been rising rapidly since 2015, whereas the amount of cash held in the bank has grown at a much steadier rate.


Pictured: When one analyst was asked to explain this trend, she said it's because the Caymans are "well f**kin sunny."


PRESSURE POINTS

The long-term fall in the price of points was caused by an increase in the volume of flowers and plushies being sold to the museum - a figure which has tripled since early 2018 - which in turn resulted in a large number of points being created. In January 2019, the Pawn Shop point price was automatically lowered in response, and this caused further downward pressure on the points price market.



As you can see from that lovely orange graph, there was a spike in the number of points pawned at the time of May’s Museum Day 10% bonus and another spike one month later. Lt_Wolf suggests that the June spike can be attributed to the correlative spike in the pawn price when many players who were hanging on to their points quickly pawned them in response to the pawn price rise. He believes many players prefer the pawn shop over the points market due to the ease of its use and lower risk of getting shaken down by buymuggers.

It's possible that some of the points pawned in June were left over from May when players who made use of the Museum Day bonus couldn't find a suitable buyer for them. In light of this two-month effect on the market, one wonders whether event days like this have a longer term impact on prices too. Lt_Wolf says no, nope, and probably not.

“I am not sure there is a long-term effect on the Points Market. On the medium-term, more flowers and plushies are turned into points, which would push the point price down at least in the short term. This has the potential to cascade: if players expect Museum Day to push down the price of points, then some players will want to sell their points before Museum Day. But if a bunch of players sell their points before Museum Day, that itself could push down the price of points.”



GYM’LL FIX IT

More energy is used at the Gym than anywhere else. However, if you look at the graphs below, you can see that the energy used for Attacks spiked between Jan 2019 and fell throughout March 2019. This period coincides with the Insurgency vs TUN war, and the figures indicate that High-Competitive players who use lots of energy and 20 refills per month were the most involved in this conflict - in second was the cohort of high-energy users.




MUNCHING AIR MILES

Grinders are defined as players who travel at least 20 times per month. Therefore, you’d think that these players would top the charts when it comes to travelling stats. Not so. High-Energy users make the most with roughly 60 flights per month, but their playstyle is defined by their energy munching instead. High-competitive players also make more flights than Grinders - roughly 50 - with both Gamblers and Grinders making 20-30 flights per month.


Pictured: The graph above shows outbound flights only. We doubled this to arrive at the figures mentioned. My D-grade Mathematics A-level finally came in handy.


PUT UP OR SHUT UP

And finally, Torn’s Highly-Competitive players post more than anyone else in Torn’s forums, as those with the biggest investment in the game often have the most to say. Understandably, New Players post the least, with Grinders just above them. Nobody is quite sure how to categorise DUDE in a way which isn't profane and libellous.


So that's the end of our little round-up. Thank you to Lt_Wolf for producing this fascinating and comprehensive report. If you'd like to read the report in its entirety you can do so here.

TORN ECONOMIC REPORT

One of the most useful tools contained within the report is the Interactive Dashboard, where players can click the tabs at the top to view all manner of fascinating data. For traders, the most interesting functions are the ability to view point sale graphs, point spend graphs and individual charts for every single item in Torn City covering the past three years in Torn. So if you'd like to make use of this feature, do yourself a bloody great favour and click the link below.

INTERACTIVE DASHBOARD


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